![]() This stuff can then get tied into kongs stat tracking, the web tracker and eventually steams achievement tracking and leader boards. Intending to work on some minimal stat tracking before release just to give you a log of all your games, wins / losses per class, your win / loss ratio on daily challenges etc. #Rogue fable iii update codeSome slight performance upgrades to the mini-map so be on the lookout for it behaving oddly since I had to rewrite a lot of its code (its a pretty big performance hog).This mode will be locked when the game goes live to only allow you to try it once per day.everyone should get the same exact dungeon. Using this gen I've added a daily challenge mode that selects a random class and puts you in a dungeon genned from that days seed i.e.You do not have the required permissions to view the files attached to this post. Activate the trainer options by checking boxes or setting values from 0 to 1. Your seed is stored in gs.seed if you want to reference it for bug reports, make sure to also note the zone name and level you are on. Click the PC icon in Cheat Engine in order to select the game process.I actually have been able to identify and fix a bunch of those odd cases we were getting with no stairs appearing and otherwise disconnected levels. This is enormously useful for debugging since its been helping me find a whole bunch of generation bugs since I can recreate the exact level and fix them.Can now gen the entire dungeon from a seed, resulting in identical levels each time.Added a final test at end of level gen to determine if there are disconnected areas and force a regen of the level.Charging or sprinting over a bear trap (from within a poison cloud) will no longer soft lock game.Fixed so you can stop auto exploring with e Fixed storm chopper. Fixed so you can stop auto exploring with e BUGSANDCRASHES: Fixed the transfer table crash w/ charms Fixed it so you can cancel abilities with numkeys and clicking on them again.Fixed it so you can cancel abilities with numkeys and clicking on them again.Fixed the transfer table crash w/ charms. ![]()
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